The members of the project consortium visited FORTH-ICS, in the context of the project meeting, public event and summer school organised during the week 25-29 June 2018, at the premises of FORTH-ICS, in Heraklion, Crete, Greece. FORTH-ICS, through its Ambient Intelligence Programme has a large selection of social technologies for research on social inclusion/exclusion on display that were showcased, discussed and used as exemplars for discussing opportunities for further collaboration and synergies. A tour of the facilities available at the Human-Computer Interaction laboratory of FORTH-ICS as well as an extensive demonstration of technologies, applications and services already implemented/installed but also under development took place on the 17 June as part of the consortium meeting.
NOTRE members present included: Paloma Diaz (UC3M), Nadia Thalmann, Eva Baka (MiraLab), Despoina Grigoriou, Frangiskos Papadopoulos, Angeliki Gazi, Andreas Papallas, Panayiotis Zaphiris, Vasilis Manavopoulos, Marco Antonio Rodriguez Flores, Maria Christofi, Vaso Constantinou, Panagiotis Kosmas (CUT), Antonio Fernandez (IMDEA), Katharina Gerl, Maike Billen, Stephan Marschall (UDUS), Iosif Klironomos, Margherita Antona, Constantine Stephanidis, Asterios Leonidis, Savroula Ntoa, Vassilis Kouroumalis, Dimitris Grammenos (FORTH).
During the week from the 25 to the 29 of June, the NOTRE consortium members had the opportunity to discuss with FORTH-ICS staff and researchers at the Human-Computer Interaction laboratory about their past, ongoing as well as planned research activities, the infrastructure being developed, resources employed and experience acquired with research projects implemented but also discuss opportunities for future collaborations in the context of new project proposals, training activities, staff exchanges, etc.
A training session was delivered to members of the consortium during the NOTRE meeting in Greece, by Dimitrios Grammenos of FORTH, on 25 June 2018, entitled “Interactive play design & applications”. The session was a highly interactive, free-format workshop aiming that involved all participants in an interactive play setting, aiming to raise issues of design, design freedom, creativity and co-creation, issues always central to any researcher in the area of social computing.