The Social Computing Research Centre (SCRC) an interdisciplinary research unit at the Cyprus University of Technology.
The Centre’s projects are typically cross-disciplinary embracing Social Computing in a broad sense and focusing on influencing research strategy, policy and practice. SCRC consists of a highly skilled interdisciplinary young team bringing under common umbrella faculty members from the Cyprus Interaction Lab the Microsoft Computer Games and Emerging Technologies Research Lab, the Visual Media Computing Lab and the Network Science and Systems Laboratory.
SCRC fosters a rich environment of collaboration between Departments of the University, within Cyprus, Europe, Canada and Africa. More information about the individual labs can be found below:
Cyprus Interaction Lab of the Department of Multimedia and Graphic Arts of the Cyprus University of Technology studies the interaction of people with technology in various fields. The lab aims to understand and enhance users’ experience and interaction with technology. Research in the Cyprus Interaction Lab revolves around two main research themes: 1) Human Computer Interaction and Inclusive Design and 2) Instructional Technology and Social Computing. Research topics include: Human Computer Interaction (HCI); Computer Mediated Communication (CMC); Computer Supported Collaborative Learning (CSCL); Computer Supported Collaborative Work (CSCW); Inclusive Design/Accessibility; Social Aspects of Computing; Computer Games and their social and pedagogical dimensions; Technology-enhanced learning; Technology integration in K-20. The lab has a specially equipped usability laboratory designed for running user evaluations in a comfortable environment which is configured with state-of-the-art equipment.
Microsoft Computer Games and Emerging Technologies is a research lab at the Department of Multimedia and Graphic Arts, of the Cyprus University of Technology. It has been established on June 2012 with sponsorship in the form of seed funding from Microsoft. The lab conducts basic and applied research in the areas of Visual Computing, Computer Graphics, Computer Games, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination, HDR imaging/tonemapping, crowd behaviour and 3D sound simulation. Applied research carried out by the lab includes serious games for educational and training purposes, innovative ways of interaction and Virtual & Augmented Reality with applications in neuroscience and psychology.
Visual Media Computing at Cyprus University of Technology (VMC@CUT) Research Lab carries out research in the area of digital image processing, computer vision and computer graphics with emphasis on the development of 2D and 3D algorithms suitable for coding, interpretation, visualization and restoration of image objects that undergo appearance variations. Currently research activities in the lab are centred on the following areas: Biometrics with emphasis on age invariant face image interpretation and age progression; 3D reconstruction, visualization and virtual restoration of cultural heritage artefacts; Non invasive multi-modal human computer interaction; Virtual Reality applications.
Network Science and Systems Laboratory performs cutting-edge research in the fields of Network Science, Big Data Analytics, Complex Systems, and Computer Networks. The research topics investigated by the faculty members of the Lab include: (i) geometric approaches to the analysis of large-scale networks and big data; (ii) self- organized systems (e.g., social, Internet, and brain networks): properties, evolution, realistic topology generators, future/missing link prediction, community detection; (iii) mathematical physics of networks (Hamiltonian/Lagrangian dynamics); (iv) navigation/routing in the Internet and other complex systems; (v) statistical inference methods and hyperbolic mapping of real networks; (vi) network performance analysis and large-scale simulation; (vii) Peer-to-Peer systems; and (viii) Software-Defined-Networks (SDNs). To facilitate the investigated research topics the Lab is equipped with a cluster of 15 powerful PCs and 3 servers, 23 CISCO (2910/11) routers, and 20 CISCO switches.
Human Computer Interaction Laboratory (HCI Lab), of ICS- FORTH, established in 1989 and until today it has total awarded budget up to 6.740.498€ is an internationally recognised centre of excellence, with accumulated experience in user interface software technologies, design methodologies, and software tools. The Laboratory carries out leading research activities rooted in the principles of Universal Access and Design for All, and focused on developing user interfaces for interactive applications and services that are accessible, usable, and ultimately acceptable for diverse users in the Information Society, addressing a wide variety of technological platforms, such as personal computers, handheld computers, mobile phones, smart appliances, and other computational devices distributed in the environment.
IMDEA Networks Institute is one of the 7 IMDEA Research Institutes created in 2006 as a non- profit public Research Institute, with the objective of performing world-class research, carrying out technology transfer and attract talented researchers to the region of Madrid. As a growing, English- speaking institute, IMDEA Networks offers a unique opportunity for pioneering scientists to develop their ideas. Its multinational team is engaged in cutting-edge fundamental science in all areas of networking. IMDEA Networks counts with a number of prestigious researchers experienced in participating in EU and national funded projects, such as eCousin, iJOIN,CROWD, FLAVIA, GeoNet, MEDIANET, E2NET and PASITO. Research members from the IMDEA team involved in this project have a strong publication record, including publications in top-level journals (e.g., IEEE/ACM Transactions on Networking, Journal of the ACM, IEEE Transactions on Computers, IEEE Communications Surveys & Tutorials, IEEE Communications Letters, IEEE Communication Magazine) and conferences (e.g., ACM STOC, ACM SIGCOMM e-Energy, IEEE INFOCOM, IEEE FOCS, IEEE WoWMoM, IEEE Globecom, IEEE ICC), and good experience in technology transfer to industry.
The group Political Science II at the Heinrich-Heine University of Düsseldorf/Germany is part of the Department of Social Sciences and of the Faculty of Arts and Humanities. In research and teaching, the group focuses comparatively on the political system of Germany within the European framework, on political online- communication and -participation as well as on parliamentarism.
Commissioned by the Federal Agency of Civic Education, the group is in charge of the research on the Wahl-O- Mat, the German Voting Advice Application that has become one of the most popular online-tools in Germany. The group regularly supports the Federal Agency in designing and developing Wahl-O-Mat versions for the different elections on the state and federal level. For analysing the usage and users, the group conducts regular onsite surveys and analyses the data. Using the Wahl-O-Mat research as a starting point, the group has profoundly contributed to the establishment of a European network on VAA research by organising a conference of scholars in Düsseldorf and providing a wiki platform that serves as a means to exchange data, literature etc. Apart from the Wahl-O-Mat, the group has been involved in the establishment of a VAA on the municipal level.
MIRALab of the University of Geneva was founded in 1989 and headed by the Professor Nadia Magnenat-Thalmann, MIRALab teams up around 20 researchers coming from as many different fields as Computer Science, Mathematics, Medicine, Telecommunications, Architecture, Fashion Design, Cognitive Science, Haptics, Augmented Reality, etc. This truly interdisciplinary group works in the field of Computer Graphics, Computer Animation and Virtual Worlds. The group works under the aegis of the Centre Universitaire Informatique (CUI), University of Geneva in Switzerland. MIRALab not only participates in numerous European and National projects but the team also produces displays for museums, galleries and has also worked for and with private companies. The group has generated over 600 papers and 40 books and has received many prizes and awards in different fields. Prof. Nadia Magnenat-Thalmann has directed more than 20 PhD thesis. Former PhDs have become Professors in renown institutes such as the Indian Institute of Technology, the University of Zaghreb, the University of Utrecht, the University of Ottawa, Kaist in Korea, for example, or are working in renown companies like Electronic Arts and PDI/ Dreamworks in California, Samsung in Korea, IBM in Switzerland or BUF Compagnie in France, to mention just a few.