4th International Conference on Learning and Collaboration Technologies

A Thematic Affiliated Conference of HCI International 2017

Social Computing for Social Change

In the today’s knowledge society, learning and collaboration are two fundamental and strictly interrelated aspects of knowledge acquisition and creation. Learning technology is the broad range of communication, information and related technologies that can be used to support learning, teaching, and assessment, often in a collaborative way. Collaboration technology is targeted to support individuals working in teams, towards a common goal, which may be an educational one, by providing tools that aid communication, the management of activities as well as the process of problem solving. In this context, interactive technologies do not only affect and improve the existing educational system, but become a transformative force that can generate radically new ways of knowing, learning and collaborating.

This workshop addresses theoretical foundations, design and implementation, as well as effectiveness and impact issues related to interactive technologies for learning and collaboration, including design methodologies, developments and tools, theoretical models, instructional design, as well as technology adoption and use in formal and informal educational contexts.

During the workshop  various topics in the area of collaboration technologies were discussed, such as the collaboration and learning in co-located and networked learning spaces, informal learning, lifelong learning, vocational training, peacemaking and peacebuilding, problem based / inquiry based / project based/ blended learning, Computer-supported collaborative learning, Design and evaluation of collaboration technology, Educational media/multimedia, Emerging technologies for collaboration and learning, Instructional design and technology, Learning in MMORPGs and virtual worlds, Methodologies for the study of computer-supported collaborative learning and technology-enhanced learning, Mobile and/or ubiquitous learning, Open educational resources and MOOCs, Personalization and adaptation in learning technologies, Recommender systems for technology-enhanced learning, Serious games and gamification, Social media and social networking for learning etc.



  • Using Phenomenography to Understand Cultural Values in Facebook – Leantros Kyriakoullis, Panayiotis Zaphiris, Cyprus.
  • Embedding Dialog-Based Discussions into Websites – Christian Meter, Tobias Krauthoff, Martin Mauve, Germany.
  • On the Potential of Using Virtual Reality for Teacher Education – Kalliopi Evangelia Stavroulia, Andreas Lanitis, Cyprus.
  • Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change – Andri Ioannou, Chrystalla Antoniou, Cyprus.
  • Improving Concepts of E-Learning by Using ERP Systems for an Interactive Knowledge Diffusion – David Heim, Marcus Fischer, Axel Winkelmann, Germany.



Panayiotis Zaphiris and Andri Ioannou (Cyprus Interaction Lab, Cyprus University of Technology, Cyprus)